I have now finished modeling a head which i can use to practice on. The head is very similar to the one i will be using for my film, however this head includes eyes, whereas the character in our film only has from his nose down visible. However I feel like it will be useful to learn how to create eye movements such as blinking for future reference.
Here is the head i shall be using.
I plan to create a number of facial expressions, for now it will be simple shapes such as a smile and frown. This way i will be able to see how much of the mesh I will have to alter in order for the expressions to look right.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvEpqrLd56PRuYydVcs5EeVztA6UeGPU7XnP2xqeIqcOeaa-QhezBVwH_A8n-Yv25KkB4d0VlOSfhM3mcLpndhhnB0FWo5irHk-J0zAVxXfJ8MhvcA-Ov4_nSLjJ6xv9e3Y4GYr2RpGpll/s320/Picture+27.png)
Through further research i have found that the head i had originally created would not be suitable to mold in different shapes. The topology i had used was wrong and would not have given me edge loops in the correct places, in order for me to create the shape i need. I therefore had to completely channge the Topology for the head model.
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