I have started making Facial expressions. I've started simple and down each eye blinking. This is something that would definitely be needed on most character rigs. To start i copied the head model and started moving the vertices to create a shut eye. Initially i though i could just mirror the model and use that for the other side. However when it came to making the blend shape with the original. When sliding between the two, all i got was the face being squashed. I tried freezing the transformations in the original position, but thaht didnt work either. Therefore i just used the same method i used for the first side i did.
It now works well and using the slider controls i can create a blink if i move both, or a wink either side by just moving one for the sliders.
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